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AMONG US: THE ULTIMATE IMPOSTER GAME OF 2020

AMONG US: THE ULTIMATE IMPOSTER GAME OF 2020

The online multiplayer game, Among Us, took the internet by storm in 2020. Game experts and players tell CHONG WAN LING their opinions on why the game got so popular despite being released two years ago. 

Having her friendships weakened during the pandemic, Ms Marianne Goh, 18, Ngee Ann Polytechnic student in Diploma of Real Estate and Business, managed to restore those relationships when she started playing the trendy imposter game, Among Us.

 

Released in 2018 by indie game company InnerSloth, the social deduction online multiplayer game boomed in popularity and became one of 2020’s most well-known games. Celebrities and public figures such as Pewdiepie, Day6’s Jae, and even US congresswoman Alexandria Ocasio-Cortez (AOC) have also joined in on the trend.

Available on both mobile and PC with three maps to choose from, a game is played among four to ten players either on a private or a public server, each assuming one of two roles: Crewmate or Imposter.

 

Crewmates need to complete assigned tasks and vote out the imposters during voting rounds when a dead body is reported or during emergency meetings when a player calls out someone suspicious. Imposters need to kill the crewmates while blending in with them to avoid getting voted out and can sabotage different facilities, go through vents, and close doors.

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Among Us peaked on Sept 25, 2020 with 438,524 active players and saw an influx of 295,000,000 active monthly players in October. The game then went on to become the most searched video game globally based on Google Trends' Year in Search 2020.

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“There are a lot of mystery games like Among Us where people have to solve things, but I think Among Us has a really cute factor compared to other games,” says Ms Cheryl Lim, popular Singaporean gaming personality known for her online persona, ‘Cherzinga’.

 

Mr Philibert Santhanaraj, Director of Marketing Partnerships at Mana Esports Brand Consultancy, believes that the trend started due to streamers and public figures with big fan bases getting together to play the game.

 

Youthoria conducted a survey with Singaporean youths aged 15 to 35 shows that 40 per cent of those who played the game were attracted to the high social aspect of the communication-dependent game.

 

“Sometimes if I don't play with my friends and play on a public server, there’s different kinds of people, so I think it’s a good way to get people together,” says Ms Goh.

 

The pandemic arguably contributed heavily to the game’s sudden popularity boost after two years of mediocre recognition as people could be seeking for more ways to strengthen friendships with restricted larger gatherings offline.

 

“When the big streamers started playing it, [finding more players] became less of an issue because everybody started downloading it and had the game, so it was easier to find people to play the game,” says Ms Lim.

 

Meanwhile, 38 per cent of the survey respondents who played the game were attracted to the game’s “cute graphics”.

 

The 2D characters in colourful spacesuits have become memorable and iconic with memes using screenshots and photoshopped images of the game becoming increasingly popular online.

 

“The trend also led to a whole Reddit community group created for Among Us memes, which are actually pretty funny to me,” says Mr Darren Chan, 18, fresh graduate from Nanyang Junior College. He used to spend five consecutive hours a day playing Among Us after being persuaded by his friends to download the game despite initially being uninterested in mystery concept games. He says the game teaches him to be more careful of what he says and the importance of thinking before speaking.

 

Players get to train their debate skills during the voting rounds and Mr Santhanaraj comments that it could also improve their speech delivery.

 

“I think Among Us is really for everyone, it targets a whole range of audience, so I think that’s a very attractive factor,” says Ms Lim.

 

Other factors like the wide accessibility, price (free on mobile, around $5 on PC), and low specs requirement serve as more appealing features.

 

However, the game may not be for everyone, especially non-gamers unfamiliar with the difficulty level of games where players have to constantly be alert and use their cognitive skills.

 

“I think the complex rules of the game are probably why I don’t play Among Us,” says Venkatachalam Akshithaa, 17, student in Jurong Pioneer Junior College.

 

Since late November 2020, Among Us started a downtrend and 43 per cent of the survey respondents attribute it to the inconsistent updates, while 41 per cent say it’s because of new trendy game releases.

 

“The game was never meant to support the huge number of players that spiked. Hence the developers didn’t have the resources to scale to the demand,” says Mr Santhanaraj.

 

When asked about the trend’s longevity, both Ms Lim and Mr Santhanaraj predicted it lasting until March to June 2021. Both noted that more updates could make the game trend again, with Ms Lim mentioning that big streamers continuing to stream Among Us to maintain their relevance is likely.

 

Fans can anticipate the new fourth map, “The AirShip”, which is possibly the last determining factor for the future course of the trend, to be released around February or March 2021, with no confirmed date yet.

amongusinfographic.png

Ms Cheryl Lim discussing with other players on who to vote out for the round.

Photo by MS CHERYL LIM

Crewmates are required to do tasks to win the game. One of the tasks that players have to complete is connecting the wires according to the correct colour.

Photo by CHONG WAN LING

In the game, imposters are required to kill all other players to win the game. Of course, they have to do that without being discovered. 

Photo by CHONG WAN LING

Infographic by CHONG WAN LING

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